UAnimMontage is undefined after update

Sure! So this is the function I’m having trouble with:

` static FORCEINLINE UAnimMontage* GetAnimFromLibrary(const FString AnimName)
{
for (uint16 i = 0; i < AnimLibrary.Num(); i++)
if (AnimLibrary[i]->GetName() == AnimName)
return AnimLibrary[i];

	return NULL;
}`

At the GetName function I get this error: “error C2027: use of undefined type ‘UAnimMontage’”

I tested it just before updating to 4.13 (4.12.5 before), and there were no errors.