UAnimInstance montage functions now ignore blending out montages

Hmm ok, I guess its a bit off because of the blending out making it considered stop before the animation is finished. It would be nice to be able to at least be able to poll information about it state. I mean what if you have a animation with a long fade out time, it would be considered stop very quickly.

I am sure this change will catch a few people out, especially those who don’t use C++, as they will have no idea why all of a sudden they are being told their animations are finishing earlier now.

Thanks for the reply, it will just mean we will have to write our own solutions and not rely on the anim instance ones.