TwoBoneIK not working. How to Snap hands? Question

So in my experience, trying to temper animation movement procedurally is very variable. Two bone iks will tend to affect the effector and root alone, stretching and morphing the skeleton horribly if it goes slightly out of range. Is there any reason you’re not attaching the gun to a socket? This way, you could place a child scene component where you want the hand to be ok the gun, and (assuming the animations themselves don’t achieve the results you want), use the control rig to snap the other hand to the scene component.

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