Ok super close. Get rid of the “StaticMesh” component and parent StaticMesh1 and StaticMesh2 to the DefaultSceneRoot instead of the lift itself. In the event graph the component your moving is the lift instead of the now deleted StaticMesh. Then just connect your On Component Begin Overlap (Box) → Cast to BP_SurvivalCharacter to that switch on int node. No need for the timeline. Also go ahead and promote the “Over Time” spot of the move component to node to a public variable that you can control.