Two bone IK For a separate aiming animation inside locomotion

Unfortunately, I can’t take screenshots or videos right now, it’s nighttime, but I’ll definitely update this answer later. And as for the details, I meant that I have two bone Ik connected to Locomotion_rifle and it works fine, but I also have a aiming animation, separate, not blend space, and this node is applied incorrectly to it, the arm just stretches towards the fore-end of the rifle, and I thought to reuse two bone ik is exclusively based on this animation so that the hand is correctly attached to the forearm, despite the fact that this animation is already inside the locomotion-rifle, and the locomotio_rifle is in the new state, to which two bone ik is already applied, which is higher in the hierarchy. Is it possible?