[Twitch] Support Stream - Animation Deep Dive - Nov. 4th, 2014

Is it possible for physics to influence animations in real time?
For stuff like inertia, Coriolis force, microgravity action-reaction effects

That came to mind when I saw the FPS add-on for Star Citizen, last weekend. At one time, the gravity was shut off, and the players and other actors were floating.
I’d love to have that kind of gameplay but for a third person kind of game. or for matinees. having to just key the main action and let the physics of the engine deal with the minute details
thanks in advance!