[Twitch] Networking, and Game Jam Theme Announce! - Nov 13, 2014 @ 2PM ET

Nice… The networking model isn’t exactly intuitive nor easy to get a new developers head around. You guys have a lot to cover for a single broadcast!

{Edit} Thinking about it a bit more, I’d like to hear a discussion on planning networking from a design-first perspective (top down), how to predict performance (& manage performance expectations), and debugging strategies.

From my (very limited) experience, and IMHO, networking seems to be a bit of a ad-hoc thing that tends towards a “try it, if it seems to work then it works” approach that can be deadline-problematic…