I know it’s old so it probably already too late. Maybe help somebody.
First of all, I looked here because in my case projectile didn’t hit. I just made a mistake - in projectile ->projectile collision component details in Collision part option Collision presets was set to IgnoreOnlyPawn, should be OverlapOnlyPawn
Back to Your question;
Your blueprint is not about spawning but about hit character/pawn.
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Check, in viewpoint if there is a ProjectileMovement component and what initial speed (e.g 1000) is.
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check blueprints for HeroCharacter:
a.Event beginplay should have a part about SpawnActorWeapon (to show weapon
b. Rotation should have a part about Pull and Release trigger
3, Check blueprint for Weapon events: PullTrigger and Release Trigger.
Above blueprints explained in the tutorial about twin shooter, chapter Weapon Firing Behavior