Twin Stick Shooter problem projectile not spawning

I know it’s old so it probably already too late. Maybe help somebody.
First of all, I looked here because in my case projectile didn’t hit. I just made a mistake - in projectile ->projectile collision component details in Collision part option Collision presets was set to IgnoreOnlyPawn, should be OverlapOnlyPawn
Back to Your question;

Your blueprint is not about spawning but about hit character/pawn.

  1. Check, in viewpoint if there is a ProjectileMovement component and what initial speed (e.g 1000) is.

  2. check blueprints for HeroCharacter:

a.Event beginplay should have a part about SpawnActorWeapon (to show weapon

b. Rotation should have a part about Pull and Release trigger

3, Check blueprint for Weapon events: PullTrigger and Release Trigger.

Above blueprints explained in the tutorial about twin shooter, chapter Weapon Firing Behavior