Something for the matinee would be great, I’m in the middle of a project with 2 of my friends and I’m kinda spearheading alot of the project, been wanted to make a teaser trailer so something pretty in-depth that really explores the capability would be nice.
would you be able to do a 2D tut on attacking from the side? ive seen alot of tuts on a (mario style jump on the enemy) but i have yet to see one tut on how to make it where when you attack (the sprite makes the attack animation as if using a sword or ect) that it damages the enemy when your attack it from the side
I’d like to see tutorials on advanced movements for third person game (sliding, edge grabbing, climbing ladders, pushing and throwing objects, rolling on side, etc…)
All the movements you expect to find in a great action-adventure starter kit.
With blueprint.
Would be soooooooooooo great!
I have been interested in a few thing:
One to make a menu level.
Not just a basic menu, but where it starts in “room” and as you click buttons, the camera can fly to another place in the room, and if you go back etc, it flys back to the original position. Essentially a complex menu, associating different pages with different parts of the room.
Also another thing is lighting! I am working on a project where there are animated lights. (Physical rigged object of a light with a in-game light attached). Been wondering how I can make the light or multiple lights aim at an object. But NOT just face it, like the base of the light stand still, and the bones move accordingly (and correctly) to face the object. It’s a nightclub light that spins and swivels. Thank you!!
I think an in-depth look at multiplayer is needed. Particularly around how you should be designing your game logic for multiplayer, how it differs from single player and the ins and outs of replication.
How about how to make a good looking umg ui. All the tutorials that I find usually just have “and you drag and drop widget and TA DA, you have a button!”
Show us how to set more appealing menus with customizing the default UMG widget, using a 9-slice image (which is mysteriously not covered in any form other than mentionings that it exists), animating buttons into view, pie menus, command rose (like in battlefield for PC) and anything else you can think of.
I really don’t care about setting up the of the button. Tutorials on setting up those functions are all over the place. Just focus on making it look pretty.
“Particularly around how you should be designing your game logic for multiplayer,”
And I second .
I would like to see a simple, but proper way to make a weapon, which includes executing all the animations, fire event, reload, weapon switching, , ect.
Hi, im not sure if you have made any tutorials or covered any of these but here goes:
a complete advanced based TPS FPS ragdoll style shooter, so ease in/out crouch with no clipping. a sprint, with stamina, wall jump,walk,climb, floor slide, on sprint.
weapons of variety, missile, lock, shotgun spread, fire with fire retardation[fire spread] on objects.things like that.I have an exhaustive list if you like
2)A cover based system, from what i am told is a huge topic, if you are willing, id even pay for that.
3)A fighting template as mentioned before , even as the original "street " style or things like “Final Fight” so combination melee.
4)A racing template with traffic and chase car.
I would also like to see things that are mentioned before as complete weapon tutorials,and turret tutorial templates. Please!
Thank you in advance if you decide to do any of these!
From all the tutorial requests here, it seems the best approach might be to make a small game that introduces these subjects in full detail, enough to get started and enough to have confidence in the next steps with evolving them. A complete modern game might incorporate all these things(minus a few key select specific requests like tank controls.) and it would make a large tutorial set but it would also make a very tutorial complete situation for the unreal engine 4. Which might make it the definitive tutorial to go to for those getting started.
My request would be to see something like that, a start from scratch to complete game that introduces the many facets the engine can provide at a basic level which would leave someone with enough confidence to then go out and explore the features in full. Video tutorial would be preferred.
The most robust version of pong anyone has ever seen ? (or maybe 2 player Breakout so more physics examples can be made .)
In one of the twitch streams they spoke about using UE in an unlit mode - and making materials which use normals to adjust the shading. I really like those vibrant looking games which use technique, plus I guess the rendering overheads are much lower?
As a beginner I’d love to see a landscape/nature scenery being made step-by-step.
It would show how to make the terrain, paint material and so forth That would be awesome.
I just recently installed UE4 with the only intention to create nature scenes (still-images) as I would do in E-on Vue. But UE4 is so massive that, a lot of the documentation and tutorials I can find involves animations, scripting and focus on gaming. I’m just interested in making a realistic still-image of a nature scene
I’d love to see a tutorial on how to emulate the game ROBOCRAFT in blueprint (I suck at c++). In particular, the way building works so the idea could be applied to other interesting building/construction projects.