Tutorials! What would you like to see?

I’d like to see a high level general overview of all areas,

Someone firing up a few programs, PS Autodesk, substance, UE4, Blender, World Machine, zbrush, Houdini, Modo etc.

Starting with an initial simple concept, and following it through all programs to actual usage in UE4

Explaining along the way:
What a light map is, Normal map is, how they’re made
Showing what UV’s are and how they are generated,
What settings are best when exporting from a to b
How you get from a model to an asset, unwrapping etc.
Best practices and tips in an general overview of the area of 3D development and how it relates to UE4