Thanks for the help, here’s my new code:
FPSGameMode.h
#include "GameFramework/GameMode.h"
#include "FPSGameMode.generated.h"
UCLASS()
class FPSPROJECT_API AFPSGameMode : public AGameMode {
public:
GENERATED_UCLASS_BODY()
AFPSGameMode(const class FObjectInitializer& PCIP);
virtual void StartPlay() override;
};
FPSGameMode.cpp
#include "FPSProject.h"
#include "FPSGameMode.h"
AFPSGameMode::AFPSGameMode(const class FObjectInitializer& PCIP) : Super(PCIP) {
}
void AFPSGameMode::StartPlay() {
Super::StartPlay();
StartMatch();
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("HELLO WORLD"));
}
}
Edit: Never mind, no more errors. Fixed as said below.