Great guide! Thanks for posting it!
I found an issue in the code for the PossessedBy
function, in the section titled Character Setup. If the user doesn’t call
Super::PossessedBy(NewController);
it will break the possession functionality from ACharacter
and APawn
. And that line’s missing from the function example in the tutorial.
It might take hours for new users to realize what’s the issue or have them give up on the tutorial or Unreal altogether.
Cheers!