Tutorial: Your First 60 Minutes with StateTree

Great guide! Thanks for posting it!

I found an issue in the code for the PossessedBy function, in the section titled Character Setup. If the user doesn’t call

Super::PossessedBy(NewController);

it will break the possession functionality from ACharacter and APawn. And that line’s missing from the function example in the tutorial.

It might take hours for new users to realize what’s the issue or have them give up on the tutorial or Unreal altogether.

Cheers!

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