@Euan_Carmichael For motion matching databases using PCSKD, i noticed that when the number of neighbors is set to 1, this eliminates the memory consumption by the values and implies that not further cost calculation will be done beyond the matched node. However, sometimes unreal crashes when running with this but other times it does not. I actually would like this functionality as it would facilitate creation of very light-weight databases (albeit less accurate pose selection), how can the crashing be prevented?
Thank you.