Hey James,
thanks a lot for the detailed tutorial! It’s a perfect starting point for the MassEntity Plugins.
One bug (?) I come across is that the Mass Spawner seems to have a max entity count. The EntityConfig currently only holds stationary, simple actors. As soon as I set the Spawn|Count Property of the MassSpawner to anything over 100, no entities are spawned at all. With a Count of 100 it is all fine.
With a DebugVisualization Trait instead of a Visualization the Count can be higher - so I fear that the reserved memory is at maximum here. If so, can I tweak that? (My machine does not use all available memory by far here.)
Best
Stephen