Tutorial: Your First 60 Minutes with Mass

Hi! Sure, I’ll attach a few screen grabs and notes below. I’m in a better state thatn last week. I continued to noodle some values for avoidance obstacle detection distance (100 down from 400), lane width (now 300) and reduced idle stand time down to 0.1 and that seems to have made the biggest difference to keep everyone moving for testing. Some still get stuck but far far less frequently. Some are spawning in the ground for some reason as well.

My lane set up is pretty basic, just following along with basic shapes, 2 connected “U shapes”.

I stepped through the debug steps above and

  1. Config Validation - no errors
  2. Gameplay Debug - yes can see nav, movement, and zone path fragments listed.
  3. Yes, can see Visual logger data that describes state transitions.
  4. Main Console no longer shows “stuck” warnings from before.
  5. yes, many processors initially discarded then redirected.

Anyway, I guess I can keep playing with values for now. I seems like the system is connected properly and it may be a matter of dialing several numbers.

Pete