Edit: It appears that the issue lies with the StateTree
Idle. When an entity gets to the end of a ZoneShape, it’ll trigger the OnStateComplete
and progress to Idle
for the set 1.5s – which makes complete sense that’s the case. I was originally thinking that it’d only occur when it reaches the end of a ZoneShape that doesn’t have any intersections.
–
Sure thing!
The issue with the entities “thinking” at ZoneGraph transitions occurs even with a basic two ZoneShape
setup.
I’ve quadruple checked the configuration for the MassEntityConfigAsset
for Crowd and Entity, and the StateTree
to ensure that it has the same exact settings that are found within the tutorial. I’ve also adjusted the settings to fix the issue to no avail as of yet.
Note: Pedestrian
is the same as Default
for the Lane Profile
HQ Image