Thank you for helping me, I was a bit lost…
Now I’m trying to use the example code provided by Moddingear, but I don’t really understand how to import a mesh through blueprint:
- I created an actor that has a scene/root component, a Procedural Mesh, and the “AssimpImporter” component
- I created (on begin play, just for the sake of testing) the Open Asset node, wrote the path to the folder where the fbx is
- Created a “Get Section” node and then a Create Mesh Section node
But nothing happens, I imagine that I’m missing something or I’m not understanding something
Also, how can I find the triangles from the imported mesh?
–screenshot for reference