[TUTORIAL] Using Assimp with Unreal Engine

Thank you for helping me, I was a bit lost…
Now I’m trying to use the example code provided by Moddingear, but I don’t really understand how to import a mesh through blueprint:

  • I created an actor that has a scene/root component, a Procedural Mesh, and the “AssimpImporter” component
  • I created (on begin play, just for the sake of testing) the Open Asset node, wrote the path to the folder where the fbx is
  • Created a “Get Section” node and then a Create Mesh Section node
    But nothing happens, I imagine that I’m missing something or I’m not understanding something
    Also, how can I find the triangles from the imported mesh?

–screenshot for reference