[TUTORIAL] Using Assimp with Unreal Engine

To compile it for Linux, find the correct VS compiler for it, using


cmake -G

it’ll list them all for you. Find the one that is Linux and that should generate the correct project for it

try using


FPaths::ProjectConfigDir()

and to combine pathes, since they’re juste FString, just use


path1 + "/" + path2

To do that i’d recommend using the RuntimeMeshComponent, since loading a mesh at runtime makes it non-static. here’s the discord, i’ll be there : Runtime Mesh Component