To compile it for Linux, find the correct VS compiler for it, using
cmake -G
it’ll list them all for you. Find the one that is Linux and that should generate the correct project for it
try using
FPaths::ProjectConfigDir()
and to combine pathes, since they’re juste FString, just use
path1 + "/" + path2
To do that i’d recommend using the RuntimeMeshComponent, since loading a mesh at runtime makes it non-static. here’s the discord, i’ll be there : Runtime Mesh Component