[TUTORIAL] Using Assimp with Unreal Engine

Very helpful tutorial, thank you. It works best in windows, how can I compile this for linux? Is there a way to assimp linux library to the compile path in c#? tried this, but it doesn’t work.
PublicAdditionalLibraries.Add(System.IO.Path.GetFullPath( System.IO.Path.Combine(ModuleDirectory, “…/…/libassimp.so.4.0.1”)));