Hi Moddingear and thank you for this great tutorial.
I made an empty actor and I’ve added the AssimpInterface component to it. It’s all working fine for me and it’s very solid.
The actor is placed at 0,0,0 coordinates.
The problem I have is that it loads the external 3d models without taking into account their original pivot location. It basically loads the models as if their pivots were centred to the model and not placed where I need them to be. I am running a system where coordinates and precise placement is important.
To overcome this, I have a simple UI for a location offset but it’s not ideal to change it for every single load. Do you have any idea of what to do and where (code, 3d authoring program, UE4 editor)?
Many Thanks,