@Cmdr.Kokoro @M0rph3u5_UK I’m having exactly the same issue here. Using RawInput makes the player pawn immediately run forward and turn right in the Third Person Project and makes the spaceship dive down and spin right on the Flying project template. I’ve also tried using DS4Windows, but that has no effect whatsoever.
It does seem a bit of a shortcoming where an industry-standard controller just doesn’t work with the engine.