[TUTORIAL] Triplanar material

Hi Steve, yes please re-upload if possible. This material looks great.

I’m coming from the world of Solidworks looking to visualize in Unreal and UV’s have been holding me from being able to do this. My Cad assemblies have 100’s of parts, most of which would be fine with a standard cubic mapping (I think that’s what is referred to here as tri-planar?). So this could be the solution? I would still create UV’s for the large and important parts, but small things like bolts or whatever could really benefit from this.

A couple questions:

  • Would existing materials like a Substance material be able to plug into this, or would I be looking to create all materials from scratch?
  • Also am I correct that you could bring in an object with no UV’s applied, and this material would map it tri-planar?
  • Am I on the right track with this or am I missing some other workflow to easily throw a cubic mapping to a non-UV object?

Thanks very much.