[TUTORIAL] Triplanar material

The most current version of the projection material allows for local or world space mapping (no heightmap based displacement on the local one though), wood grain type noise, and a rudimentary system for determining the projection direction. Instead of just being based on the XY or YZ planes you specify a rotation amount which is stored in the red and green channels of a vector. I’ll make a vid about the usage of the material soon.

https://dl.dropboxusercontent.com/u/9194933/Unreal/ProjectionMaterials.7z