Tutorial: The Great Hitch Hunt: Tracking Down Every Frame Drop

Incredible stuff as always Ari!

I think having a “SpawnActorAsync” method - similar to how LoadAssetAsync works would be great addition. It would allow you guys the interface to handle actor initialization on background thread and spread it across frames if need be. To be honest having async variants of as many operations as possible is a good idea in general because sync calls really limit what you guys can do in UE side to optimize operations.

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