There is no single tutorial for such things. All of the information can be found across the internet.
From what i remember,you need to apply and have a very nearly completed game, of decent quality. there are certain restrictions and like a $99 game submission fee per game, you also need to be accepted. The fee is also non-refundable.
Is there anyway I can reset steam achievements? Steam seems to save the achievement ID to your profile so even if I delete the achievement and add another back in itâs place, I have still have that unlocked.
This works perfect inside editor by playing in Standalone Game. However when uploading to Steam my achievements donât get unlocked when playing through Steam. Can it be because the game is not publicly released yet? Or maybe while the game is packaged, the content becomes a .pak file, something changes? Can anyone help please?
One question though, as steam set up is really quite unknown, Do you have anything similar regarding leaderboards?
Trying to set one up now and I really just need some guidance.
Hello, Iâd like to highlight some stuff that are not mentioned: if you change
define STEAM_SDK_VER TEXT(âSteamvXXXâ) at OnlineSubsystemSteam\Private\OnlineSubsystemSteamPrivatePCH.h to something else, you need to also go at Steamworks.build.cs to alter the sdk version there as well because it does not get grabbed automatically and you canât generate project files.
Also, a question: On the sdk I see linux32 and linux64 but on Unreal I see only Linux. What do I do now? (I have copied the 32bit binaries just to be sure)
The IDs in the INI file MUST start at 0, else none of them will work (I had a test achievement at ID 0 first for testing - it worked fine along with all the other achievements - then I deleted the test achievement at ID 0 (from Steam and from the INI file), and none of them worked until I reassigned them all starting from zero.)
The âProgressâ input on the âWrite Achievement Progressâ doesnât work⌠(i.e. if you have a stat/achievement set up as 0-100, even if you write the achievement with progress=1.0 it will mark the achievement as unlocked straight away).
For the second one, there is a limited workaround - you can use the âWrite Leaderboard Integerâ node to increment the stat for the achievement, and it will unlock once it reaches the max. However, the âWrite Leaderboard Integerâ node has significant problems which remain unfixed - you have to double up the stat name in steamworks (i.e. StatName01_StatName01), and also it FORCES it to ADD your value to the existing stat. That is OK in this case, but there is another problem - it stops working once the stat gets above 10 for some reason (I had an achievement âuse the thing 50 timesâ and incremented it every time they âuse the thingâ, and it successfully writes up til 10 and then fails from then on. So this workaround only works for achievements where you are doing something less than 10 times.
In the end I gave up on the progress achievements and just unlock the achievement when they reach the value (i.e. they canât tell how close they are to reaching the achievement).
Thanks, you help me figure out what was broken with my achievements.
Not only the IDs in the INI file must start at ID 0, but you must keep the others achievements with their ID increments of 1.
I removed an achievement and had something like this in my INI file : 0-1-2-4-5-6.
0-1-2 was working, but 4-5-6 stopped working.
Renaming the id 0-1-2-3-4-5 fix my broken achievements.
I saw it! Many times actually! Maybe I mIm missing something. I also double checked the version, for 4.20 the sdk is 1.39, but still it doesnât work.