Tutorial: Running scripts pre/post render callbacks

Hi,

not sure this is the correct place to ask this…?

I have my own python callback class used in our MovieRenderGraphs ExecuteScriptNode. And also using my own class inherited from unreal.MoviePipelinePythonHostExecutor to run a custom MoviePipelinePIEExecutor replacing the Render (Local) button with that class.

It’s all working great… but how can I get the currently running unreal.MovieGraphPipeline now in my callback?

I would like to use some functions from the unreal.MovieGraphLibrary … but most of them need the currently running unreal.MovieGraphPipeline .

Maybe I miss something obvious…?

Cheers

Juan