Can eyeballs be replaced with UE4 photorealistic ones (from Paragon sample content) and clothed skin parts hidden directly in studio? And what about hunched shoulders when using UE4 animations? For these reasons the author of the post is using Blender and I doubt that this intermediate step can be avoided altogether. But in case if it is, it would be great to have a concise tutorial for that.
Currently one of the best video tutorials is this one:
It describes many less often mentioned things such as collecting all textures into single folder to avoid hunting them through all the content folders and reducing texture sizes to be more resource efficient but still of acceptable quality, and - what’s important - keeps morph animations and explains how to use Simplygon on models.
And it seems to be working well - thousands of actor instances animating on the screen. But it’s missing eye replacement and also the author promised to make a video for animation importing through iClone, which is not that great considering the price of the entire iClone pipeline. I’d prefer a tutorial for using the large and freely available bvh animations on models after importing them into UE4. So, again - no complete and concise tutorial, just parts and pieces that have to be assembled together, sigh.