Yep, I had a “D’oh!” moment after realizing I had left it in there when I uploaded it. I’ll fix it for next release (hopefully not toooo far away :))
I’m not 100 percent sure what you mean here. is basically a ratio of gametime:realworldtime. For instance, setting it to 1 will give you 24hr days. Setting it to 4 will make 4 game minutes pass in 1 real world minute, so you’d have 6 hr days. If isn’t very clear then maybe I should change it back to old way ![]()
I do actually agree with , as well as other suggestions about debug section. Cleaner is always better!
is some weird engine-defined behavior. I’ve noticed it too, it’s annoying. Also fact that sometimes it will change 0 to something like 0.000000017 for no apparent reason. I would think it’s to avoid gimbal lock, but it obviously still happens xD
Maybe related to : I believe that UE4 uses +180 and -180, not full 360 rotation. I think I heard that in one of their tutorials (can’t remember which one unfortunately). I also saw it when I was logging rotation of my sun a while back. If there are any Epic devs here, comments on all rotation stuff are welcome!
Anyway, I’ve changed my BP to clear and set rotation every frame, instead of adding it. Seems to work much better, much less glitchy.
Well, your suggestions and comments are helping a lot! It’s always awesome to get feedback from a mind other than your own. Amazing how many things one misses ![]()
Also, how do you guys think I should do moon? Should it move at all, should it do a full circle or just move a bit…? (Thanks to Shoiko btw for showing me that moons are a possibility!)