are you just allowed one, or only one affecting lighting? Would you be able to have two and toggle which one had effect? I could see challenge with dusk and dawn though, but if you just have moon appear and dis-appear a bit off of dusk /dawn time frame, could work decently. Or would it be possible to have a heaving night light value, even if semi static in position or allow player to set angle, that provided light at night, as to prevent it from full day to pitch black? Wouldn’t need to exactly be moving dynamically but could provide a bit of lighting. But I’ll have to go back and read light section documents again. I thought it was just 1 directional light affecting. Granted since you have light tied to sky that makes things a bit tricker would need to figure a way to swap them run time without it looking glitchy. Can see where it’s not at all an easy task though.