[TUTORIAL] Procedural forest creation at runtime in Blueprints

Hi zlug,

Your instructions work great for a Level Blueprint.

However, I got a little stuck at the last part of your instructions : ‘4. Prepare Level Blueprint’ when trying to initialise the forest from a class blueprint.

is what I did:

(1) open class blueprint (e.g. the character controller Blueprint from the FirstPerson example project)
(2) create StartForestObj variable of type:StartWorker_C
(3) dragged the StartForestObj variable into my class blueprint graph
(4) dragged a wire off StartForestObj to access –>[Call Starters]
(5) added event begin play to [Call Starters]
(6) compiled and a clicked play.

However, nothing happens.

Is there a different setup required for a generating a forest from a class blueprint?