[Tutorial] Pixel and Compute Shaders in UE4

Hello again!

I have now updated the project with a third plugin that will automatically copy the required shader files to the engine/Shaders folder, so you don’t have to remember to do every time you update the shader file.
I am working on an engine pull request that will let you simply have your shaders in your Project/Shaders folder, and the engine will recognize , but in the meantime, should do.

The plugin also removes the files again when you close the engine to try to be a good citizen.

I hope simplifies things.

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