Also hacked something together with global shaders in a plugin. It’s a fun project on how to get raymarching with true Volume Textures (before engine version 4.20, which supports them natively now). Tested with versions 4.19 & 4.20.
Also hacked something together with global shaders in a plugin. It’s a fun project on how to get raymarching with true Volume Textures (before engine version 4.20, which supports them natively now). Tested with versions 4.19 & 4.20.