[Tutorial] Pixel and Compute Shaders in UE4

Greetings! Smells like dead thread, but i’ll try it out…
I’am working on procedural universe renderer. At the moment i have some sort of prototype developed under Unity.
Now i’am experimenting with UE4, so i spend some time to keep example project alive.
Working on 4.15p3.
Let me know, if you wanna cooperate.
https://github.com/zameran/UE4ShaderPluginDemo