Have someone found a solution to the “Accessed none 'physics handle” error? When I try to grab an object only this message appears.
I’m also having this problem. Have you found a fix?
Also having the “Accessed none” problem, spent ages looking but can’t find any solution!
Make sure you are making a PhysicsHandle Component and not just a variable. It should appear right below character movement.
It is a Physics Handle Component, it still gives the error though.
EDIT: Nevermind, the problem was that it was a Physics Handle Component variable, thanks!
Hey, I under stand this is a couple of years old now, but is there a way to also toggle the gravity of the picked up objects. They tend to hang off the bottom of the screen rather than sitting centre at the cross hair.
Is there a solution for the replicated physics problem ? when the object is near without movement in the server, the client see the object how fall to the ground but in the server in the the air static, idea for this ?
I really need this for a game will be appreciated is someone have a solution for this.
For the “Accessed ‘None’” error that some of you are getting, make sure that you are not trying to update a physics handle on an object that does not currently have one.
Check to see if you are setting ‘Physics Handle Active’ to true when it should be false, since you’ll get the error when trying to update a handle when you haven’t attached one to anything.
Hello I am getting a error ------Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_BreakHitResult_HitComponent from function: ‘ExecuteUbergraph_FP_Character_Grit’ from node: Set Collision Response to Channel in graph: EventGraph in object: FP_Character_Grit with description: Accessed None trying to read property CallFunc_BreakHitResult_HitComponent-----
Any one know what might fix this? Any help would be awesome!
Hi,
Im coming to you guys because i tried few tutorials in the goal to be able to grab objects but every time i got the same issue, when i click on object, nothing happens. The raycast is good but i can cantrol the object. If someone has a solution, i’d be glad to hear it :’(
Hello. First of all, thanks for your great job. I have a small problem with this, so I made a video to explain you and try to get some help because I cant do this by my own without bug the game
As you can see, on pickup object it cause small “explosions” with the boxes. Can you give me some hints to do that the player pickup the object on it’s place? Like Amnesia or Soma.
Thanks.
Thank you for this tutorial it’s awesome! It works perfectly
I’m desperately trying to bring the picked up object closer to me when I grab it. I tried to tweak many values but I can’t find a way.
How would you do to make the object comes close to the FirstPersonCharacter component when you grab it?