I too feel as though I have done everything asked in this tutorial but nothing happens at all when i hit the component with a ray cast?
A few thing that are unclear to me are…
- Does the Character Ator have to have a Physics Handle Component or merely a variable?
- Does the ray cast have to continuously exist or can we fire it once and forget?
- Does the item we want to pick up have to have a Physics Handle?
I’ve tired everything but it won’t even flinch.
http://puu.sh/gql3e/300f08bcda.png
http://puu.sh/gql4L/f320c5d4ef.png
http://puu.sh/gql6o/beb9a240a1.png
http://puu.sh/gql7B/e752d748ab.png
EDIT:
One thing I did catch wrong myself was that I was using a Line Trace Channel. Now I have switched that to Line Trace for Objects and actually use the Physics Object Types set to an array of 1 location 0, as a PhysicsBody.
Still will not work though.
Another thing I noticed was that your Add Physics Handle Component has a few extra inputs than mine? Could that be the issue? And if so how does one get your type of Add Physics Handle instead of this one (which Is all I can find). Second Picture, its missing manual attachment and Relative Transform.
EDIT: Figured it out. One bool was keeping event tick from constantly getting the Location and rotation. Adding a NOT fixed it! Thanks for this great guide! Any tips for making it locked in place instead of being all flimsy?