Tutorial: Panel Cloth - Editor Walkthrough & Updates (5.4)

thank you so much for responding!! and adjusting the doc :slight_smile: very excited to see if i can get all the layers of my garment working with kinematic collider. using MH skeletal mesh converted to static mesh in-editor to transfer weights, closed the mesh in-editor.

not sure if there’s some secret sauce maya is cooking when you export/imported quinn for the tut? but many of us do not have access to maya.

any chance you can include an MH static mesh as an example with the lod2 kinematic collider? if not all good

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