Tutorial: Panel Cloth - Editor Walkthrough & Updates (5.4)

+1 for example files please! :slight_smile: I have most things working, except the layer split and kinematic collider. I wonder if it has to do with specific naming and other minor details - I don’t know.

It would be amazing to get an example of the layer setup + kinematic collider (ie. A garment split into layers so we can set the proper layer order and it stops poking through etc, plus the kinematic collider set up as the collider) without the branching - it’s quite confusing. The branching isn’t necessary, right? It was just included so that the blueprint could be switched between kinematic and standarr/physics asset?

I wonder also whether there is something wrong with my “whole body static mesh” that I use for the input into the kinematic collider. I made it by exporting the combined lod 0 mesh of the metahuman from the source file in Maya. I wasn’t sure how else to make one! The example is the mannequin but that is far more straightforward.

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