Thank you so much for the detailed explanation!
I suspected that some of these logs were related to the internal transition between Iris and RepGraph, but having your confirmation is incredibly helpful for our peace of mind as we approach the release of our game.
It’s great to know that the Iris and console registration warnings are already on the roadmap for UE 5.8. Regarding the desync logs, our gameplay currently feels very smooth even under poor network conditions, which speaks volumes about how well the resimulation and time dilation are working behind the scenes.
I’m closely following your documentation and tutorials, and I’m really looking forward to that ‘Fundamentals’ guide whenever you have the time. Your contributions are making a huge difference for those of us diving into the new networked physics workflow.
Thanks again for the help and keep up the amazing work, reis!