In this Dev Hub post, I want to take us all into a deep dive into Textures in Unreal Engine. Ingestion, compression, mips, streaming, where they are stored, and how they are loaded for rendering. Please read along and enjoy this latest installment of an old VFX artist shaking his fist at the sky.
https://dev.epicgames.com/community/learning/tutorials/vEyw/lifecycle-of-a-texture-in-unreal-engine-for-virtual-production