Hi @IreneZanon! Firstly, thanks for this resource, it’s been really useful in a bunch of ways and really given me a fresh take on constructing UI in Unreal in more efficient and optimal ways.
I have been doing some tests building out UI which will run on multiple platforms. When it comes to switch I really suffer from bad resolution issue when using the sdf shapes. We find they either look very aliased and crunched or too soft if we use something like smoothstep.
It feels like the issue we have is authoring something for very varied resolutions (playstation versus switch for example), the materials look great for a 4k display which I author for but nowhere near as clean / crisp for lower resolution screens. Is this something you have ever encountered or would have any tips for?
Again, thanks for the tutorial, any help much appreciated!