Tutorial: How to make ue4 mannequin in blender

yurigadaisukida…I ask this not in criticism, but in honest curiosity on rigging (Been using UE4 and Blender for about 2 weeks now, and my rigs are having issues in UE4, but are fine in Blender :confused: lol) anyrate…you mentioned snapping, Why can’t you just snap the bones from the imported Mannequin in place rather make a new rig ? Also, other thing was, I am gonna try it now but typing to finish post…I saw Blender did not import FBX, is there a trick to this? (Again, gonna try this so atm I am lacking that experience) Other than those questions, I really am glad I found this post, I been wanting to use the UE4’s rig for the animations on my character I made :slight_smile: