Hey thanks syui I will give this a go.
I first tried just a simple bone chain skinned onto the basic Dragon mesh which worked quite well but not perfect.
Currently I am just trying to adapt this tutorial I found on Youtube from Ryan Laley from a different Dragon which gives basic flight characteristics similar to the World of Warcraft Dragon riding. It adds momentum when diving and reduced speed when climbing plus a couple of different speed boosts. This time I used the full Chase Cooper Rig and it seems to be working ok so far.
One of my colleagues suggested using a null actor like a box or something as the main controller for the flying direction and such and then parenting the Dragon head to that to get the flight charactersitics of the Chinese Loong Dragon using the spring interp node, I havent tried it because I am doing another project but I will take another look into this.
If you look at the whiskers they respond to the direction changes of the main body, a bit like any sort of automatic secondary animation, like the little Stack-o-bot antennae example Chase Cooper shows at the end of the same tuorial as the Dragon interp one.
Keep in touch.