[Tutorial] Godrays!

Hey guys,
Sorry for a late response, had a lot on my plate lately. I took a look at all the feedback and reworked the whole tutorial. Not only the tutorial is a lot more detailed now, but the material too was built from the ground up to remove clutter and add some optimizations.

I also set up a dedicated website for my projects and tutorials. It’s not finished, but I’ll be updating it pretty often.

So here’s the updated version of the tutorial on my website:
://songoffall.atspace.co.uk/home/tutorials/god-rays-unreal-engine-4/

Enjoy.

if you want to use the trapezoid mesh, you can resolve the UVs ■■■■■■■ up by dividing the surface a bunch of times once you distorted the base plane.