Tutorial: Generating custom static meshes at Editor run-time

Ooooh I see now :slight_smile:

Again, congratulations on figuring this out!

But I am leaving my above comments in place for other readers to be aware that this is for Editor-only for legal reasons and cannot be made part of a game / finished product.

So do think of my posts as an addition of info, rather than something detracting from your post.

I am actually very impressed by your post and can’t wait to see what you come up with using your awesome method!

Enjoy!