Hi,
At the moment that capability would require a small rewrite. If you’re a coder, what I’d do is when registering the actor have another parameter for the sight radius. Then I’d store the actors with their assigned sight radius in a hashmap. This would require a little update in the FogOfWarWorker-thread to go from iteration over a list to map and use individual sight radii per registered actor. I’ll probably do that rewrite sometime along with a optimization to decrease the number of traces per actor.
Cheers,
.