i’ve managed that it lags in this part of the code…
It triggers if bIsDoneBlending==true, and then it lags. If i disconnect in blueprint setting this bool to true - its not lags. Then i thought, that its an OnFowTextureUpdated lag, so i connected setting bool in bp and disconnecting everything from event ‘OnFowTextureUpdated’, but it still lags. So i made a conclusion, that this part of code making system lag, but i dont understand, why it lags on win 10!