Thanks, that helps a lot. Setting the Samples per meter to 4 solves the issue for my maps so I am not worried about that but I am happy you wrote and explanation because I really want to make a better effort to understand it.
The problem with the area not refogging 100% of the time was that I wasn’t unregistering the actor in the right spot so sometimes it would get destroyed before it called the unregister function I added.
I couldn’t figure out the blurring issue with fog that isn’t pitch black so I unchecked the blur checkbox on the levelinfo actor for now since it doesn’t look too bad.
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Sorry for all the edits. I just wanted to share what I found with anyone else who has the same issues without polluting your thread too much.