Hi :
I tried this effect, and it looked awesome. The problem is that when I deploy the game on to Android device, it crashed.
In order to get the C++ code built for Android SDK and IOS xcode, the modf function has to use double instead of float.
The place it crashes is the RHIUpdateTexture2D function call. I am wondering if you can find a way to fix it or go around it?
Thanks,