[TUTORIAL] Fog Of War

Well…there are quite a few steps here, so I guess it’s not that easy to make it work. Some checkpoint would be:

  1. If you’re using a template project, delete the PostProcessVolume in the scene.
  2. Make sure your Blueprint is based upon FogOfWarManager and that it contains an unbounded post process volume.
  3. I’ve uploaded the material and material parameter collection and linked to it in a post above. Make sure that the Material Parameters are named correctly and have the exact same values as in the screenshot above.

I’m a bit relucatant to upload the whole project because it has changed quite a bit since I wrote the FOW-stuff and there’s a lot of functionality obscuring the core functionality of the tutorial. On the other hand, I could probably implement it in a clean project though it would take a few hours. So try really, really hard to make it work replicating it exactly as outlined in the tutorial and if it still doesn’t work I could probably upload a clean project in a few days. And if you have any specific questions feel free to ask.