Well…there are quite a few steps here, so I guess it’s not that easy to make it work. Some checkpoint would be:
- If you’re using a template project, delete the PostProcessVolume in the scene.
- Make sure your Blueprint is based upon FogOfWarManager and that it contains an unbounded post process volume.
- I’ve uploaded the material and material parameter collection and linked to it in a post above. Make sure that the Material Parameters are named correctly and have the exact same values as in the screenshot above.
I’m a bit relucatant to upload the whole project because it has changed quite a bit since I wrote the FOW-stuff and there’s a lot of functionality obscuring the core functionality of the tutorial. On the other hand, I could probably implement it in a clean project though it would take a few hours. So try really, really hard to make it work replicating it exactly as outlined in the tutorial and if it still doesn’t work I could probably upload a clean project in a few days. And if you have any specific questions feel free to ask.