[TUTORIAL] Fog Of War

Hi,

You can change the lightness/darkness of the shroud of darkness by altering the 100-value in the code here:



else {
	sum += (Manager->blurKernel* * 100);
}


and here:



else {
	Manager->TextureData[x + y * signedSize] = FColor((uint8)100, (uint8)100, (uint8)100, 255);
	}


Cheers,