Hi,
You can change the lightness/darkness of the shroud of darkness by altering the 100-value in the code here:
else {
sum += (Manager->blurKernel* * 100);
}
and here:
else {
Manager->TextureData[x + y * signedSize] = FColor((uint8)100, (uint8)100, (uint8)100, 255);
}
Cheers,